Showing posts with label pocketgamer. Show all posts
Showing posts with label pocketgamer. Show all posts

Monday, March 19, 2012

9mm Earns 4 our of 5 Clicks from One Click Mac


9mm just got a
fantastic review from One Click Mac and they mention story! WOO-HOO! Here's an excerpt:

"I have commented many times in the past about Gameloft's inability to tell a good story. Take a glance at Eternal Legacy, Fast Five The Movie: Official Game or Dungeon Hunter Alliance and you'll see what I mean. In 9mm, everything changes. Your action-packed tale of torment and anger is well written and, most importantly, well voice acted."



"In all, 9mm is worth it for the asking price if you are looking for a creative and diverse campaign. The multiplayer is a great addition, but too new to be of any value in its current state. It's moody, it's brash and it's Gameloft's most impressive Mac narrative yet."


Click here to read the full review, and buy your copy of 9mm from the App Store!

Also, 9mm was just nominated for Pocketgamer's Readers' Choice Awards!

Friday, March 2, 2012

Midnight Pool 3 Wins Silver Award from Pocketgamer!

My latest project, Midnight Pool 3, just won a Silver Award and a score of 8.0 out of 10 from Pocketgamer.


Game Reviewer James Nouch writes, "I mean, how much narrative justification does anyone really need to play a bit of 8-ball?

But while their presence might not be necessary, that isn't to say these additions aren't welcome. Midnight Pool 3's story is an endearingly ludicrous one, in which every dispute is decided with billiard balls, and every narrative beat takes place next to a felted table."

Here's a trailer that shows you some gameplay:



You can purchase Midnight Pool 3 now on your mobile phone. Yay!

Wednesday, January 26, 2011

Vampire Romance Wins Silver Award from PocketGamer!


yay! the review i've been waiting for finally arrived and i must say that i was pleasantly surprised. Vampire Romance received a score of 8 out of 10 and was honored with a Silver Award by PocketGamer!

kudos to the team!

why was i worried? well, the team's overall direction was to really play to the "twihards" (a.k.a. fans of the film and book series twilight). as a writer, this was a challenge because i wanted to create fun, original material that would warm any vampire fan's heart but develop a story that might actually stray from all the supernatural material that's already out there.

that said, the reality of the project (and let's face it, life in general) is that we had a lot of different people to please and we had to work together as a team towards one, uniform goal.

luckily for us, pocketgamer's reviewer seemed to understand our mission. (and oh yeah- he called my story "strong writing")!

yippee for me! :-)

vampire romance is available on regular mobile phones, including the blackberry! (note: not the iphone, sorry). find it in your cell phone's content area and play it today!